Entry 6
Final planet in the BostonIV system turned out to be a dissonant world. Nothing new, I’ve seen more of these than I can count on both hands. I’ve named it Locked.
The atmosphere is a dense red mist, visibility constantly shifting as it moves across the terrain. The surface is rich with both flora and fauna, but it’s the underlying corruption that defines it: radiating purple crystals embedded across the landscape, dissonant Sentinels patrolling in broken patterns, and strange automated mining machines scattered like abandoned tools that never stopped working.
Above the surface, large worm-like creatures move through the sky, two distinct species, each roughly 5 to 6 meters in length. They drift between the storms as if the weather belongs to them more than anything below.
The ground itself is littered with Gravitino Balls. I left them untouched. Not worth the attention. Not today. I’ve learned that lesson enough times already. Sentinel response scales fast, and the reward rarely justifies the noise it creates.
I spent about an hour circling the planet, searching for a crashed Sentinel ship. They’re powerful units, highly advanced, and fetch a strong price on the black market when recovered intact. No luck this time. I considered deploying my only Echo Locator, but decided against it. Better to keep that option for a more promising site.
Eventually I broke orbit.
BostonIV is behind me now. Next jump carried me onward, one step closer to the center.